What constitutes learning in the 21st century? Should reading, watching, memorizing facts, and then taking exams be the only way to learn? Or could technology (used effectively) make learning more interactive, collaborative, and constructive? Could learning be more engaging and fun?
We construct, access, visualize, and share information and knowledge in very different ways than we did decades ago. The amount and types of information created, shared, and critiqued every day is growing exponentially, and many skills required in today’s working environment are not taught in formal school systems. In this more complex and highly-connected world, we need new training and competency development—we need to design a new learning environment.
The ultimate goal of this project-based course is to promote systematic design thinking that will cause a paradigm shift in the learning environments of today and tomorrow. Participants are not required to have computer programming skills, but must have 1) a commitment to working in a virtual team and 2) the motivation to help people learn better. All of us have been involved in the learning process at some point in our lives; in this course we invite educators, school leaders, researchers, students, parents, entrepreneurs, computer programmers, illustrators, interface designers, and all those who are interested in working together, to create a new learning environment.
Dr Paul Kim
Paul Kim is Chief Technology Officer and Assistant Dean for Stanford University School of Education. His courses focus on contextualized innovations in education, mobile empowerment design, and enterprising higher education systems. He is currently one of senior researchers for Programmable Open Mobile Internet, an NSF project to develop and evaluate ubiquitous wireless mobile computing and interactive systems for K-20 formal and informal learning and assessment scenarios. He is also working with numerous international organizations in developing mobile empowerment solutions for extremely under-served communities in developing countries. In his recent experiments in Latin America, Africa, and India, he investigated the effects of highly programmable open mobile learning programs with literacy, numeracy, and entrepreneurship education programs (e.g., math games, storytelling, and farming simulations). As part of his research, he is also exploring mobile wireless sensors in simulation-based learning and ePortfolio-based assessment to promote creativity and critical thinking in problem solving and innovation designs.
This site tells the stories of the people, the learning and the projects of DNLE. This site is also a virtual gathering place for DNLE participants to continue their conversations about designing new learning environments. We hope the stories will continue.
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Last modified Thu, 24 Jan, 2013 at 1:20